This documentation is automatically generated by competitive-verifier/competitive-verifier
#include "data-structure/balanced-binary-search-tree/RedBlackTree.hpp"
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class RedBlackTree {
private:
const int RED = 0;
const int BLACK = 1;
struct Node {
Node *p, *left, *right;
int color, key;
};
Node *NIL;
Node *root;
void left_rotate(Node *x) {
assert(x->right);
Node *y = x->right;
x->right = y->left;
if (y->left != NIL) y->left->p = x;
y->p = x->p;
if (x->p == NIL) {
root = y;
} else if (x == x->p->left) {
x->p->left = y;
} else {
x->p->right = y;
}
y->left = x;
x->p = y;
}
void right_rotate(Node *y) {
assert(y->left);
Node *x = y->left;
y->left = x->right;
if (x->right != NIL) x->right->p = y;
x->p = y->p;
if (y->p == NIL) {
root = x;
} else if (y == y->p->left) {
y->p->left = x;
} else {
y->p->right = x;
}
x->right = y;
y->p = x;
}
void insert(Node *z) {
Node *y = NIL;
Node *x = root;
while (x != NIL) {
y = x;
if (z->key < x->key) {
x = x->left;
} else {
x = x->right;
}
}
z->p = y;
if (y == NIL) {
root = z;
} else if (z->key < y->key) {
y->left = z;
} else {
y->right = z;
}
z->left = NIL;
z->right = NIL;
z->color = RED;
insert_fixup(z);
}
void insert_fixup(Node *z) {
while (z->p->color == RED) {
if (z->p == z->p->p->left) {
Node *y = z->p->p->right;
if (y->color == RED) {
z->p->color = BLACK;
y->color = BLACK;
z->p->p->color = RED;
z = z->p->p;
} else if (z == z->p->right) {
z = z->p;
left_rotate(z);
} else if (z == z->p->left) {
z->p->color = BLACK;
z->p->p->color = RED;
right_rotate(z->p->p);
}
} else if (z->p == z->p->p->right) {
Node *y = z->p->p->left;
if (y->color == RED) {
z->p->color = BLACK;
y->color = BLACK;
z->p->p->color = RED;
z = z->p->p;
} else if (z == z->p->left) {
z = z->p;
right_rotate(z);
} else if (z == z->p->right) {
z->p->color = BLACK;
z->p->p->color = RED;
left_rotate(z->p->p);
}
}
}
root->color = BLACK;
}
void transplant(Node *u, Node *v) {
if (u->p == NIL) {
root = v;
} else if (u == u->p->left) {
u->p->left = v;
} else {
u->p->right = v;
}
v->p = u->p;
}
void erase(Node *z) {
Node *x;
Node *y = z;
int y_original_color = y->color;
if (z->left == NIL) {
x = z->right;
transplant(z, z->right);
} else if (z->right == NIL) {
x = z->left;
transplant(z, z->left);
} else {
y = min_element(z->right);
y_original_color = y->color;
x = y->right;
if (y->p == z) {
x->p = y;
} else {
transplant(y, y->right);
y->right = z->right;
y->right->p = y;
}
transplant(z, y);
y->left = z->left;
y->left->p = y;
y->color = z->color;
}
if (y_original_color == BLACK) {
erase_fixup(x);
}
delete z;
}
void erase_fixup(Node *x) {
while (x != root and x->color == BLACK) {
if (x == x->p->left) {
Node *w = x->p->right;
if (w->color == RED) {
w->color = BLACK;
x->p->color = RED;
left_rotate(x->p);
w = w->p->right;
} else if (w->left->color == BLACK and w->right->color == BLACK) {
w->color = RED;
x = x->p;
} else if (w->right->color == BLACK) {
w->left->color = BLACK;
w->color = RED;
right_rotate(w);
w = x->p->right;
} else {
w->color = x->p->color;
x->p->color = BLACK;
w->right->color = BLACK;
left_rotate(x->p);
x = root;
}
} else {
Node *w = x->p->left;
if (w->color == RED) {
w->color = BLACK;
x->p->color = RED;
right_rotate(x->p);
w = w->p->left;
} else if (w->left->color == BLACK and w->right->color == BLACK) {
w->color = RED;
x = x->p;
} else if (w->left->color == BLACK) {
w->right->color = BLACK;
w->color = RED;
left_rotate(w);
w = x->p->left;
} else {
w->color = x->p->color;
x->p->color = BLACK;
w->left->color = BLACK;
right_rotate(x->p);
x = root;
}
}
}
x->color = BLACK;
}
Node *min_element(Node *cur) {
while (cur->left != NIL) cur = cur->left;
return cur;
}
Node *max_element(Node *cur) {
while (cur->right != NIL) cur = cur->right;
return cur;
}
Node *contains(Node *cur, int key) {
while (cur != NIL and cur->key != key) {
if (key < cur->key) {
cur = cur->left;
} else {
cur = cur->right;
}
}
return cur;
}
Node *lower_bound(Node *cur, int key) {
Node *res = NIL;
while (cur != NIL) {
if (cur->key >= key) {
res = cur;
cur = cur->left;
} else {
cur = cur->right;
}
}
return res;
}
public:
RedBlackTree() {
NIL = new Node();
NIL->color = BLACK;
NIL->key = 0;
NIL->p = NIL->left = NIL->right = NIL;
root = NIL;
}
void insert(int value) {
Node *z = new Node();
z->color = RED;
z->key = value;
insert(z);
}
void erase(int value) {
Node *z = contains(root, value);
if (z != NIL) erase(z);
}
bool contains(int value) {
Node *z = contains(root, value);
return z != NIL;
}
int min_element() {
Node *z = min_element(root);
return z->key;
}
int max_element() {
Node *z = max_element(root);
return z->key;
}
int lower_bound(int value) {
Node *z = lower_bound(root, value);
if (z == NIL) return -1;
return z->key;
}
void debug(Node *cur = nullptr) {
if (cur == nullptr) cur = root;
if (cur == NIL) return;
cout << "key: " << cur->key << ", color: " << cur->color << ", P:" << (cur->p == NIL ? "NIL" : to_string(cur->p->key)) << ", L:" << (cur->left == NIL ? "NIL" : to_string(cur->left->key)) << ' ' << ", R:" << (cur->right == NIL ? "NIL" : to_string(cur->right->key)) << endl;
debug(cur->left);
debug(cur->right);
}
};
#line 1 "data-structure/balanced-binary-search-tree/RedBlackTree.hpp"
class RedBlackTree {
private:
const int RED = 0;
const int BLACK = 1;
struct Node {
Node *p, *left, *right;
int color, key;
};
Node *NIL;
Node *root;
void left_rotate(Node *x) {
assert(x->right);
Node *y = x->right;
x->right = y->left;
if (y->left != NIL) y->left->p = x;
y->p = x->p;
if (x->p == NIL) {
root = y;
} else if (x == x->p->left) {
x->p->left = y;
} else {
x->p->right = y;
}
y->left = x;
x->p = y;
}
void right_rotate(Node *y) {
assert(y->left);
Node *x = y->left;
y->left = x->right;
if (x->right != NIL) x->right->p = y;
x->p = y->p;
if (y->p == NIL) {
root = x;
} else if (y == y->p->left) {
y->p->left = x;
} else {
y->p->right = x;
}
x->right = y;
y->p = x;
}
void insert(Node *z) {
Node *y = NIL;
Node *x = root;
while (x != NIL) {
y = x;
if (z->key < x->key) {
x = x->left;
} else {
x = x->right;
}
}
z->p = y;
if (y == NIL) {
root = z;
} else if (z->key < y->key) {
y->left = z;
} else {
y->right = z;
}
z->left = NIL;
z->right = NIL;
z->color = RED;
insert_fixup(z);
}
void insert_fixup(Node *z) {
while (z->p->color == RED) {
if (z->p == z->p->p->left) {
Node *y = z->p->p->right;
if (y->color == RED) {
z->p->color = BLACK;
y->color = BLACK;
z->p->p->color = RED;
z = z->p->p;
} else if (z == z->p->right) {
z = z->p;
left_rotate(z);
} else if (z == z->p->left) {
z->p->color = BLACK;
z->p->p->color = RED;
right_rotate(z->p->p);
}
} else if (z->p == z->p->p->right) {
Node *y = z->p->p->left;
if (y->color == RED) {
z->p->color = BLACK;
y->color = BLACK;
z->p->p->color = RED;
z = z->p->p;
} else if (z == z->p->left) {
z = z->p;
right_rotate(z);
} else if (z == z->p->right) {
z->p->color = BLACK;
z->p->p->color = RED;
left_rotate(z->p->p);
}
}
}
root->color = BLACK;
}
void transplant(Node *u, Node *v) {
if (u->p == NIL) {
root = v;
} else if (u == u->p->left) {
u->p->left = v;
} else {
u->p->right = v;
}
v->p = u->p;
}
void erase(Node *z) {
Node *x;
Node *y = z;
int y_original_color = y->color;
if (z->left == NIL) {
x = z->right;
transplant(z, z->right);
} else if (z->right == NIL) {
x = z->left;
transplant(z, z->left);
} else {
y = min_element(z->right);
y_original_color = y->color;
x = y->right;
if (y->p == z) {
x->p = y;
} else {
transplant(y, y->right);
y->right = z->right;
y->right->p = y;
}
transplant(z, y);
y->left = z->left;
y->left->p = y;
y->color = z->color;
}
if (y_original_color == BLACK) {
erase_fixup(x);
}
delete z;
}
void erase_fixup(Node *x) {
while (x != root and x->color == BLACK) {
if (x == x->p->left) {
Node *w = x->p->right;
if (w->color == RED) {
w->color = BLACK;
x->p->color = RED;
left_rotate(x->p);
w = w->p->right;
} else if (w->left->color == BLACK and w->right->color == BLACK) {
w->color = RED;
x = x->p;
} else if (w->right->color == BLACK) {
w->left->color = BLACK;
w->color = RED;
right_rotate(w);
w = x->p->right;
} else {
w->color = x->p->color;
x->p->color = BLACK;
w->right->color = BLACK;
left_rotate(x->p);
x = root;
}
} else {
Node *w = x->p->left;
if (w->color == RED) {
w->color = BLACK;
x->p->color = RED;
right_rotate(x->p);
w = w->p->left;
} else if (w->left->color == BLACK and w->right->color == BLACK) {
w->color = RED;
x = x->p;
} else if (w->left->color == BLACK) {
w->right->color = BLACK;
w->color = RED;
left_rotate(w);
w = x->p->left;
} else {
w->color = x->p->color;
x->p->color = BLACK;
w->left->color = BLACK;
right_rotate(x->p);
x = root;
}
}
}
x->color = BLACK;
}
Node *min_element(Node *cur) {
while (cur->left != NIL) cur = cur->left;
return cur;
}
Node *max_element(Node *cur) {
while (cur->right != NIL) cur = cur->right;
return cur;
}
Node *contains(Node *cur, int key) {
while (cur != NIL and cur->key != key) {
if (key < cur->key) {
cur = cur->left;
} else {
cur = cur->right;
}
}
return cur;
}
Node *lower_bound(Node *cur, int key) {
Node *res = NIL;
while (cur != NIL) {
if (cur->key >= key) {
res = cur;
cur = cur->left;
} else {
cur = cur->right;
}
}
return res;
}
public:
RedBlackTree() {
NIL = new Node();
NIL->color = BLACK;
NIL->key = 0;
NIL->p = NIL->left = NIL->right = NIL;
root = NIL;
}
void insert(int value) {
Node *z = new Node();
z->color = RED;
z->key = value;
insert(z);
}
void erase(int value) {
Node *z = contains(root, value);
if (z != NIL) erase(z);
}
bool contains(int value) {
Node *z = contains(root, value);
return z != NIL;
}
int min_element() {
Node *z = min_element(root);
return z->key;
}
int max_element() {
Node *z = max_element(root);
return z->key;
}
int lower_bound(int value) {
Node *z = lower_bound(root, value);
if (z == NIL) return -1;
return z->key;
}
void debug(Node *cur = nullptr) {
if (cur == nullptr) cur = root;
if (cur == NIL) return;
cout << "key: " << cur->key << ", color: " << cur->color << ", P:" << (cur->p == NIL ? "NIL" : to_string(cur->p->key)) << ", L:" << (cur->left == NIL ? "NIL" : to_string(cur->left->key)) << ' ' << ", R:" << (cur->right == NIL ? "NIL" : to_string(cur->right->key)) << endl;
debug(cur->left);
debug(cur->right);
}
};