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#include "linear-algebra/BitMatrix.hpp"todo
todo
struct BitMatrix {
private:
public:
vector<dynamic_bitset<>> A;
BitMatrix() {}
BitMatrix(int n, int m) : A(n, dynamic_bitset<>(m)) {}
BitMatrix(int n) : A(n, dynamic_bitset<>(n)) {}
inline int size() const { return A.size(); }
inline int height() const { return A.size(); }
inline int width() const { return A[0].size(); }
inline const dynamic_bitset<>& operator[](int h) const { return (A[h]); }
inline dynamic_bitset<>& operator[](int h) { return (A[h]); }
BitMatrix& operator+=(const BitMatrix& B) {
int h = height();
for (int i = 0; i < h; i++) (*this)[i] ^= B[i];
return (*this);
}
BitMatrix& operator-=(const BitMatrix& B) {
int h = height();
for (int i = 0; i < h; i++) (*this)[i] ^= B[i];
return (*this);
}
BitMatrix& operator*=(const BitMatrix& B) {
int h = height();
int w = B.width();
int c = width();
vector<dynamic_bitset<>> C(h, dynamic_bitset<>(w));
for (int i = 0; i < h; i++) {
for (int j = 0; j < c; j++) {
if ((*this)[i][j]) C[i] ^= B[j];
}
}
A = move(C);
return (*this);
}
BitMatrix operator+(const BitMatrix& B) const { return (BitMatrix(*this) += B); }
BitMatrix operator-(const BitMatrix& B) const { return (BitMatrix(*this) -= B); }
BitMatrix operator*(const BitMatrix& B) const { return (BitMatrix(*this) *= B); }
int rank() {
BitMatrix B(*this);
if (B.height() == 0 or B.width() == 0) return 0;
int res = 0;
int h = height();
int w = width();
int ch = 0;
int cw = 0;
while (ch < h and cw < w) {
bool ok = false;
for (int j = cw; j < w; j++) {
for (int i = ch; i < h; i++) {
if (B[i][j]) {
ok = true;
swap(B[ch], B[i]);
for (int i2 = 0; i2 < h; i2++) {
if (B[i2][j] != 0 and i2 != ch) B[i2] ^= B[ch];
}
res++;
ch++;
cw = j + 1;
break;
}
}
if (ok) break;
}
if (!ok) break;
}
return res;
}
int determinant() {
BitMatrix B(*this);
if (B.height() == 0 or B.width() == 0) return 0;
assert(B.height() == B.width());
int h = height();
int w = width();
int ch = 0;
int cw = 0;
while (ch < h and cw < w) {
bool ok = false;
for (int j = cw; j < w; j++) {
for (int i = ch; i < h; i++) {
if (B[i][j]) {
ok = true;
swap(B[ch], B[i]);
for (int i2 = 0; i2 < h; i2++) {
if (B[i2][j] != 0 and i2 != ch) B[i2] ^= B[ch];
}
ch++;
cw = j + 1;
break;
}
}
if (ok) {
break;
} else {
return 0;
}
}
if (!ok) break;
}
return 1;
}
pair<bool, BitMatrix> inverse() {
int h = height();
int w = width();
assert(h == w);
BitMatrix B(h, w * 2);
for (int i = 0; i < h; i++) {
dynamic_bitset<> tmp = (*this)[i];
tmp.resize(w * 2);
tmp[i + w] = 1;
B[i] ^= tmp;
}
w *= 2;
int rnk = 0;
int ch = 0;
int cw = 0;
while (ch < h and cw < h) {
bool ok = false;
for (int j = cw; j < h; j++) {
for (int i = ch; i < h; i++) {
if (B[i][j] != 0) {
ok = true;
swap(B[ch], B[i]);
for (int i2 = 0; i2 < h; i2++) {
if (B[i2][j] != 0 and i2 != ch) B[i2] ^= B[ch];
}
rnk++;
ch++;
cw = j + 1;
break;
}
}
if (ok) break;
}
if (!ok) break;
}
BitMatrix res(h);
if (rnk == h) {
for (int i = 0; i < h; i++) {
B[i] >>= h;
B[i].resize(h);
res[i] ^= B[i];
}
return {true, res};
} else {
return {false, res};
}
}
BitMatrix linear_equation(dynamic_bitset<> b) {
BitMatrix A(*this);
int rnk = 0;
assert(A.height() == b.size());
int h = height();
int w = width();
int ch = 0;
int cw = 0;
vector<int> pivot_row(w, -1);
while (ch < h and cw < w) {
bool ok = false;
for (int j = cw; j < w; j++) {
for (int i = ch; i < h; i++) {
if (A[i][j] != 0) {
ok = true;
swap(A[ch], A[i]);
bool tmp = b[ch];
b[ch] = b[i];
b[i] = tmp;
for (int i2 = 0; i2 < h; i2++) {
if (A[i2][j] != 0 and i2 != ch) {
A[i2] ^= A[ch];
b[i2] = b[i2] ^ b[ch];
}
}
pivot_row[j] = ch;
rnk++;
ch++;
cw = j + 1;
break;
}
}
if (ok) break;
}
if (!ok) break;
}
for (int i = rnk; i < h; i++) {
if (b[i] != 0) return BitMatrix(0);
}
BitMatrix sol(w - rnk + 1, w);
int idx = 1;
for (int j = 0; j < w; j++) {
if (pivot_row[j] != -1) {
sol[0][j] = b[pivot_row[j]];
} else {
sol[idx][j] = 1;
for (int i = 0; i < w; i++) {
if (pivot_row[i] != -1) {
sol[idx][i] = A[pivot_row[i]][j];
}
}
idx++;
}
}
return sol;
}
};#line 1 "linear-algebra/BitMatrix.hpp"
struct BitMatrix {
private:
public:
vector<dynamic_bitset<>> A;
BitMatrix() {}
BitMatrix(int n, int m) : A(n, dynamic_bitset<>(m)) {}
BitMatrix(int n) : A(n, dynamic_bitset<>(n)) {}
inline int size() const { return A.size(); }
inline int height() const { return A.size(); }
inline int width() const { return A[0].size(); }
inline const dynamic_bitset<>& operator[](int h) const { return (A[h]); }
inline dynamic_bitset<>& operator[](int h) { return (A[h]); }
BitMatrix& operator+=(const BitMatrix& B) {
int h = height();
for (int i = 0; i < h; i++) (*this)[i] ^= B[i];
return (*this);
}
BitMatrix& operator-=(const BitMatrix& B) {
int h = height();
for (int i = 0; i < h; i++) (*this)[i] ^= B[i];
return (*this);
}
BitMatrix& operator*=(const BitMatrix& B) {
int h = height();
int w = B.width();
int c = width();
vector<dynamic_bitset<>> C(h, dynamic_bitset<>(w));
for (int i = 0; i < h; i++) {
for (int j = 0; j < c; j++) {
if ((*this)[i][j]) C[i] ^= B[j];
}
}
A = move(C);
return (*this);
}
BitMatrix operator+(const BitMatrix& B) const { return (BitMatrix(*this) += B); }
BitMatrix operator-(const BitMatrix& B) const { return (BitMatrix(*this) -= B); }
BitMatrix operator*(const BitMatrix& B) const { return (BitMatrix(*this) *= B); }
int rank() {
BitMatrix B(*this);
if (B.height() == 0 or B.width() == 0) return 0;
int res = 0;
int h = height();
int w = width();
int ch = 0;
int cw = 0;
while (ch < h and cw < w) {
bool ok = false;
for (int j = cw; j < w; j++) {
for (int i = ch; i < h; i++) {
if (B[i][j]) {
ok = true;
swap(B[ch], B[i]);
for (int i2 = 0; i2 < h; i2++) {
if (B[i2][j] != 0 and i2 != ch) B[i2] ^= B[ch];
}
res++;
ch++;
cw = j + 1;
break;
}
}
if (ok) break;
}
if (!ok) break;
}
return res;
}
int determinant() {
BitMatrix B(*this);
if (B.height() == 0 or B.width() == 0) return 0;
assert(B.height() == B.width());
int h = height();
int w = width();
int ch = 0;
int cw = 0;
while (ch < h and cw < w) {
bool ok = false;
for (int j = cw; j < w; j++) {
for (int i = ch; i < h; i++) {
if (B[i][j]) {
ok = true;
swap(B[ch], B[i]);
for (int i2 = 0; i2 < h; i2++) {
if (B[i2][j] != 0 and i2 != ch) B[i2] ^= B[ch];
}
ch++;
cw = j + 1;
break;
}
}
if (ok) {
break;
} else {
return 0;
}
}
if (!ok) break;
}
return 1;
}
pair<bool, BitMatrix> inverse() {
int h = height();
int w = width();
assert(h == w);
BitMatrix B(h, w * 2);
for (int i = 0; i < h; i++) {
dynamic_bitset<> tmp = (*this)[i];
tmp.resize(w * 2);
tmp[i + w] = 1;
B[i] ^= tmp;
}
w *= 2;
int rnk = 0;
int ch = 0;
int cw = 0;
while (ch < h and cw < h) {
bool ok = false;
for (int j = cw; j < h; j++) {
for (int i = ch; i < h; i++) {
if (B[i][j] != 0) {
ok = true;
swap(B[ch], B[i]);
for (int i2 = 0; i2 < h; i2++) {
if (B[i2][j] != 0 and i2 != ch) B[i2] ^= B[ch];
}
rnk++;
ch++;
cw = j + 1;
break;
}
}
if (ok) break;
}
if (!ok) break;
}
BitMatrix res(h);
if (rnk == h) {
for (int i = 0; i < h; i++) {
B[i] >>= h;
B[i].resize(h);
res[i] ^= B[i];
}
return {true, res};
} else {
return {false, res};
}
}
BitMatrix linear_equation(dynamic_bitset<> b) {
BitMatrix A(*this);
int rnk = 0;
assert(A.height() == b.size());
int h = height();
int w = width();
int ch = 0;
int cw = 0;
vector<int> pivot_row(w, -1);
while (ch < h and cw < w) {
bool ok = false;
for (int j = cw; j < w; j++) {
for (int i = ch; i < h; i++) {
if (A[i][j] != 0) {
ok = true;
swap(A[ch], A[i]);
bool tmp = b[ch];
b[ch] = b[i];
b[i] = tmp;
for (int i2 = 0; i2 < h; i2++) {
if (A[i2][j] != 0 and i2 != ch) {
A[i2] ^= A[ch];
b[i2] = b[i2] ^ b[ch];
}
}
pivot_row[j] = ch;
rnk++;
ch++;
cw = j + 1;
break;
}
}
if (ok) break;
}
if (!ok) break;
}
for (int i = rnk; i < h; i++) {
if (b[i] != 0) return BitMatrix(0);
}
BitMatrix sol(w - rnk + 1, w);
int idx = 1;
for (int j = 0; j < w; j++) {
if (pivot_row[j] != -1) {
sol[0][j] = b[pivot_row[j]];
} else {
sol[idx][j] = 1;
for (int i = 0; i < w; i++) {
if (pivot_row[i] != -1) {
sol[idx][i] = A[pivot_row[i]][j];
}
}
idx++;
}
}
return sol;
}
};